using System.Collections.Generic;
using UnityEngine;

namespace Voodoo.Pattern.Random.Demo
{
	public class GeneratePseudoExample : MonoBehaviour
	{
		public PseudoPool pseudosPool;

		private List<string> names = new List<string>();

		private void Start()
		{
			names = RandomizePseudo.GetRandomPseudos(pseudosPool, 10);
			foreach (string name in names)
			{
				Debug.Log(name);
			}
		}
	}
}
